// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosClothAsset/SimulationBackstopConfigNode.h" #include "Chaos/CollectionPropertyFacade.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationBackstopConfigNode) FChaosClothAssetSimulationBackstopConfigNode::FChaosClothAssetSimulationBackstopConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid) : FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid) { RegisterCollectionConnections(); RegisterInputConnection(&BackstopDistance.WeightMap) .SetCanHidePin(true) .SetPinIsHidden(true); RegisterInputConnection(&BackstopRadius.WeightMap) .SetCanHidePin(true) .SetPinIsHidden(true); } void FChaosClothAssetSimulationBackstopConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const { PropertyHelper.SetPropertyWeighted(this, &BackstopDistance); PropertyHelper.SetPropertyWeighted(this, &BackstopRadius); }