// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosClothAsset/SimulationAnimDriveConfigNode.h" #include "Chaos/CollectionPropertyFacade.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationAnimDriveConfigNode) FChaosClothAssetSimulationAnimDriveConfigNode::FChaosClothAssetSimulationAnimDriveConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid) : FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid) { RegisterCollectionConnections(); RegisterInputConnection(&AnimDriveStiffness.WeightMap) .SetCanHidePin(true) .SetPinIsHidden(true); RegisterInputConnection(&AnimDriveDamping.WeightMap) .SetCanHidePin(true) .SetPinIsHidden(true); } void FChaosClothAssetSimulationAnimDriveConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const { PropertyHelper.SetPropertyWeighted(this, &AnimDriveStiffness); PropertyHelper.SetPropertyWeighted(this, &AnimDriveDamping); }