// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ChaosClothEditor : ModuleRules { public ChaosClothEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ClothingSystemEditorInterface", "SlateCore", "Slate", "Persona", "ChaosCloth", "EditorFramework", "UnrealEd", "Engine", "DetailCustomizations", "CoreUObject", "InputCore", } ); SetupModulePhysicsSupport(Target); } }