// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GameplayCamerasUncookedOnly : ModuleRules { public GameplayCamerasUncookedOnly(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "GameplayCameras" } ); PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "Core", "CoreUObject", "Engine", "BlueprintGraph", "Kismet", "KismetCompiler", "SlateCore", "UnrealEd", } ); } } }