// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioGameplayVolumeEditor : ModuleRules { public AudioGameplayVolumeEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "AudioGameplayVolume", "ToolMenus", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "UnrealEd", "SlateCore", "PropertyEditor", "AudioGameplay", } ); PrivateIncludePathModuleNames.AddRange( new string[] { } ); } }