// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioGameplayTests : ModuleRules { public AudioGameplayTests(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "AudioExtensions", "AudioGameplay", "Core", "GameplayTags", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }