// Copyright Epic Games, Inc. All Rights Reserved. #include "RigLogicModule.h" #include "RigUnit_RigLogic.h" #include "Interfaces/IPluginManager.h" #include "Misc/Paths.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #include "HAL/PlatformProcess.h" #define LOCTEXT_NAMESPACE "FRigLogicModule" DEFINE_LOG_CATEGORY(LogRigLogic); void FRigLogicModule::StartupModule() { } void FRigLogicModule::ShutdownModule() { } #undef LOCTEXT_NAMESPACE IMPLEMENT_MODULE(FRigLogicModule, RigLogicModule)