// Copyright Epic Games, Inc. All Rights Reserved. #include "DNAAssetCustomVersion.h" #include "Serialization/CustomVersion.h" const FGuid FDNAAssetCustomVersion::GUID(0x9DE7BD98, 0x67D445B2, 0x8C0E9D73, 0xFDE1E367); // Register the custom version with core FCustomVersionRegistration GRegisterDNAAssetCustomVersion(FDNAAssetCustomVersion::GUID, FDNAAssetCustomVersion::LatestVersion, TEXT("DNAAssetVer"));