// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "arrayview/ArrayView.h" namespace av { class StringView : public ConstArrayView { public: using Base = ConstArrayView; public: using Base::ArrayView; const char* c_str() const { return dataOrEmpty(); } operator const char*() const { return dataOrEmpty(); } const char* operator*() const { return dataOrEmpty(); } private: const char* dataOrEmpty() const { return (data() == nullptr ? "" : data()); } }; } // namespace av