// Copyright Epic Games, Inc. All Rights Reserved. #include "PoseSearch/VPTree.h" namespace UE::PoseSearch { void FVPTree::Reset() { Nodes.Reset(); } SIZE_T FVPTree::GetAllocatedSize() const { return Nodes.GetAllocatedSize(); } bool FVPTree::operator==(const FVPTree& Other) const { return Nodes == Other.Nodes; } FArchive& operator<<(FArchive& Ar, FVPTree& VPTree) { Ar << VPTree.Nodes; return Ar; } } // namespace UE::PoseSearch