// Copyright Epic Games, Inc. All Rights Reserved. #include "PoseSearch/PoseSearchNormalizationSet.h" #include "PoseSearch/PoseSearchDatabase.h" #if WITH_EDITORONLY_DATA void UPoseSearchNormalizationSet::AddUniqueDatabases(TArray& UniqueDatabases) const { for (const TObjectPtr& Database : Databases) { if (Database) { UniqueDatabases.AddUnique(Database.Get()); } } } #endif // WITH_EDITORONLY_DATA