// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IDetailCustomization.h" class ULiveLinkHubSubjectSettings; /** * Customizes a ULiveLinkHubSubjectSettings object */ class FLiveLinkHubSubjectSettingsDetailsCustomization : public IDetailCustomization { public: static TSharedRef MakeInstance() { return MakeShared(); } // IDetailCustomization interface virtual void CustomizeDetails(class IDetailLayoutBuilder& DetailBuilder) override; // End IDetailCustomization interface private: };