// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class LiveLinkComponents : ModuleRules { public LiveLinkComponents(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "LiveLinkInterface", }); if (Target.bCompileAgainstEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "UnrealEd", }); } } } }