// Copyright Epic Games, Inc. All Rights Reserved. #include "GenePoolAssetCustomVersion.h" #include "Serialization/CustomVersion.h" const FGuid FGenePoolAssetCustomVersion::GUID(0xFB64E148, 0x2E284BF7, 0xA9117759, 0x1FE5C6CE); // Register the custom version with core FCustomVersionRegistration GRegisterGenePoolAssetCustomVersion(FGenePoolAssetCustomVersion::GUID, FGenePoolAssetCustomVersion::LatestVersion, TEXT("GenePoolAssetVer"));