// Copyright Epic Games, Inc. All Rights Reserved. #include "RegionAffiliationAssetActions.h" #include "RegionAffiliationAsset.h" UClass* FRegionAffiliationAssetTypeActions::GetSupportedClass() const { return URegionAffiliationAsset::StaticClass(); } FText FRegionAffiliationAssetTypeActions::GetName() const { return INVTEXT("Region Affiliation"); } FColor FRegionAffiliationAssetTypeActions::GetTypeColor() const { return FColor::Cyan; } uint32 FRegionAffiliationAssetTypeActions::GetCategories() { return EAssetTypeCategories::Misc; }