// Copyright Epic Games, Inc. All Rights Reserved. #include "GenePoolAssetActions.h" #include "GenePoolAsset.h" UClass* FGenePoolAssetTypeActions::GetSupportedClass() const { return UGenePoolAsset::StaticClass(); } FText FGenePoolAssetTypeActions::GetName() const { return INVTEXT("Gene Pool"); } FColor FGenePoolAssetTypeActions::GetTypeColor() const { return FColor::Cyan; } uint32 FGenePoolAssetTypeActions::GetCategories() { return EAssetTypeCategories::Misc; }