// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class RewindDebuggerVLogRuntime : ModuleRules { public RewindDebuggerVLogRuntime(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "TraceLog", "RewindDebuggerRuntimeInterface", }); } } }