// Copyright Epic Games, Inc. All Rights Reserved. #include "RewindDebuggerVLogRuntimeModule.h" #include "Modules/ModuleManager.h" #include "Features/IModularFeatures.h" void FRewindDebuggerVLogRuntimeModule::StartupModule() { IModularFeatures::Get().RegisterModularFeature(IRewindDebuggerRuntimeExtension::ModularFeatureName, &VLogExtension); } void FRewindDebuggerVLogRuntimeModule::ShutdownModule() { IModularFeatures::Get().UnregisterModularFeature(IRewindDebuggerRuntimeExtension::ModularFeatureName, &VLogExtension); } IMPLEMENT_MODULE(FRewindDebuggerVLogRuntimeModule, RewindDebuggerVLogRuntime);