// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IRewindDebuggerDoubleClickHandler.h" class FAnimInstanceDoubleClickHandler : public IRewindDebuggerDoubleClickHandler { virtual FName GetTargetTypeName() const override; bool HandleDoubleClick(IRewindDebugger* RewindDebugger) override; }; class FAnimInstanceMenu { public: static void Register(); };