// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class OptimusSettings : ModuleRules { public OptimusSettings(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "ComputeFramework", "Core", "CoreUObject", "DeveloperSettings", "Engine", "RenderCore", "RHI", } ); } } }