// Copyright Epic Games, Inc. All Rights Reserved. #include "OptimusDeveloperModule.h" #include "Modules/ModuleManager.h" void FOptimusDeveloperModule::StartupModule() { } void FOptimusDeveloperModule::ShutdownModule() { } IMPLEMENT_MODULE(FOptimusDeveloperModule, OptimusDeveloper) DEFINE_LOG_CATEGORY(LogOptimusDeveloper);