// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class OptimusDeveloper : ModuleRules { public OptimusDeveloper(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "OptimusCore", } ); } } }