// Copyright Epic Games, Inc. All Rights Reserved. float {DataInterfaceName}_GameTime; float {DataInterfaceName}_GameTimeDelta; uint {DataInterfaceName}_FrameNumber; float ReadGameTime_{DataInterfaceName}() { return {DataInterfaceName}_GameTime; } float ReadGameTimeDelta_{DataInterfaceName}() { return {DataInterfaceName}_GameTimeDelta; } float ReadFrameNumber_{DataInterfaceName}() { return {DataInterfaceName}_FrameNumber; }