// Copyright Epic Games, Inc. All Rights Reserved. uint {DataInterfaceName}_NumVertices; uint {DataInterfaceName}_NumDuplicateVertices; uint {DataInterfaceName}_BaseVertexIndex; Buffer {DataInterfaceName}_DuplicateVertexStartAndLength; Buffer {DataInterfaceName}_DuplicateVertices; uint ReadNumVertices_{DataInterfaceName}() { return {DataInterfaceName}_NumVertices; } uint ReadNumDuplicateVertices_{DataInterfaceName}() { return {DataInterfaceName}_NumDuplicateVertices; } int2 ReadDuplicateVerticesStartAndLength_{DataInterfaceName}(uint VertexIndex) { #if ENABLE_DUPLICATED_VERTICES uint BufferIndex = (VertexIndex - {DataInterfaceName}_BaseVertexIndex) * 2; return int2({DataInterfaceName}_DuplicateVertexStartAndLength[BufferIndex + 1], {DataInterfaceName}_DuplicateVertexStartAndLength[BufferIndex]); #else return 0; #endif } uint ReadDuplicateVertex_{DataInterfaceName}(uint Index) { #if ENABLE_DUPLICATED_VERTICES return {DataInterfaceName}_DuplicateVertices[Index] + {DataInterfaceName}_BaseVertexIndex; #else return 0; #endif }