[CoreRedirects] ; Uncomment these if you have old Deformer Graph assets that won't load properly. ;+StructRedirects=(OldName="OptimusType_ShaderText",NewName="/Script/OptimusCore.OptimusShaderText") ;+ClassRedirects=(OldName="/Script/OptimusDeveloper....",NewName="/Script/OptimusCore.", MatchWildcard=true) ;+StructRedirects=(OldName="/Script/OptimusDeveloper....",NewName="/Script/OptimusCore.", MatchWildcard=true) ;+EnumRedirects=(OldName="/Script/OptimusDeveloper....",NewName="/Script/OptimusCore.", MatchWildcard=true) +ClassRedirects=(OldName="/Script/OptimusCore.ClothDataInterface",NewName="/Script/OptimusCore.OptimusClothDataInterface") +ClassRedirects=(OldName="/Script/OptimusCore.ClothDataProvider",NewName="/Script/OptimusCore.OptimusClothDataProvider") +ClassRedirects=(OldName="/Script/OptimusCore.DataInterface",NewName="/Script/OptimusCore.OptimusGraphDataInterface") +ClassRedirects=(OldName="/Script/OptimusCore.GraphDataProvider",NewName="/Script/OptimusCore.OptimusGraphDataProvider") +StructRedirects=(OldName="/Script/OptimusCore.GraphVariableDescription",NewName="/Script/OptimusCore.OptimusGraphVariableDescription") +ClassRedirects=(OldName="/Script/OptimusCore.MorphTargetDataInterface",NewName="/Script/OptimusCore.OptimusMorphTargetDataInterface") +ClassRedirects=(OldName="/Script/OptimusCore.MorphTargetDataProvider",NewName="/Script/OptimusCore.OptimusMorphTargetDataProvider") +ClassRedirects=(OldName="/Script/OptimusCore.TransientBufferDataInterface",NewName="/Script/OptimusCore.OptimusTransientBufferDataInterface") +ClassRedirects=(OldName="/Script/OptimusCore.PersistentBufferDataInterface",NewName="/Script/OptimusCore.OptimusPersistentBufferDataInterface") +ClassRedirects=(OldName="/Script/OptimusCore.TransientBufferDataProvider",NewName="/Script/OptimusCore.OptimusTransientBufferDataProvider") +ClassRedirects=(OldName="/Script/OptimusCore.PersistentBufferDataProvider",NewName="/Script/OptimusCore.OptimusPersistentBufferDataProvider") +ClassRedirects=(OldName="/Script/OptimusCore.SceneDataInterface",NewName="/Script/OptimusCore.OptimusSceneDataInterface") +ClassRedirects=(OldName="/Script/OptimusCore.SceneDataProvider",NewName="/Script/OptimusCore.OptimusSceneDataProvider") +ClassRedirects=(OldName="/Script/OptimusCore.SkeletalMeshReadDataInterface",NewName="/Script/OptimusCore.OptimusSkinnedMeshDataInterface") +ClassRedirects=(OldName="/Script/OptimusCore.SkeletalMeshReadDataProvider",NewName="/Script/OptimusCore.OptimusSkinnedMeshDataProvider") +ClassRedirects=(OldName="/Script/OptimusCore.SkeletonDataInterface",NewName="/Script/OptimusCore.OptimusSkeletonDataInterface") +ClassRedirects=(OldName="/Script/OptimusCore.SkeletonDataProvider",NewName="/Script/OptimusCore.OptimusSkeletonDataProvider") +ClassRedirects=(OldName="/Script/OptimusCore.SkinnedMeshDataInterface",NewName="/Script/OptimusCore.OptimusSkinnedMeshDataInterface") +ClassRedirects=(OldName="/Script/OptimusCore.SkinnedMeshDataProvider",NewName="/Script/OptimusCore.OptimusSkinnedMeshDataProvider") +ClassRedirects=(OldName="/Script/OptimusCore.SkinnedMeshExecDataInterface",NewName="/Script/OptimusCore.OptimusSkinnedMeshExecDataInterface") +ClassRedirects=(OldName="/Script/OptimusCore.SkinnedMeshExecDataProvider",NewName="/Script/OptimusCore.OptimusSkinnedMeshExecDataProvider") +EnumRedirects=(OldName="/Script/OptimusCore.ESkinnedMeshExecDomain",NewName="/Script/OptimusCore.EOptimusSkinnedMeshExecDomain") +ClassRedirects=(OldName="/Script/OptimusCore.SkinnedMeshWriteDataInterface",NewName="/Script/OptimusCore.OptimusSkinnedMeshWriteDataInterface") +ClassRedirects=(OldName="/Script/OptimusCore.SkinnedMeshWriteDataProvider",NewName="/Script/OptimusCore.OptimusSkinnedMeshWriteDataProvider") +StructRedirects=(OldName="/Script/OptimusCore.OptimusMultiLevelDataDomain", NewName="/Script/OptimusCore.OptimusDataDomain") [/Script/OptimusSettings.OptimusSettings] +DefaultDeformer=/DeformerGraph/Deformers/DG_LinearBlendSkin_Morph_Cloth.DG_LinearBlendSkin_Morph_Cloth +DefaultRecomputeTangentDeformer=/DeformerGraph/Deformers/DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals.DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals