// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "dnacalib/commands/CalculateMeshLowerLODsCommand.h" #include "dnacalib/commands/ClearBlendShapesCommand.h" #include "dnacalib/commands/CommandSequence.h" #include "dnacalib/commands/ConditionalCommand.h" #include "dnacalib/commands/ConvertUnitsCommand.h" #include "dnacalib/commands/PruneBlendShapeTargetsCommand.h" #include "dnacalib/commands/RemoveAnimatedMapCommand.h" #include "dnacalib/commands/RemoveBlendShapeCommand.h" #include "dnacalib/commands/RemoveJointAnimationCommand.h" #include "dnacalib/commands/RemoveJointCommand.h" #include "dnacalib/commands/RemoveMeshCommand.h" #include "dnacalib/commands/RenameAnimatedMapCommand.h" #include "dnacalib/commands/RenameBlendShapeCommand.h" #include "dnacalib/commands/RenameJointCommand.h" #include "dnacalib/commands/RenameMeshCommand.h" #include "dnacalib/commands/RotateCommand.h" #include "dnacalib/commands/ScaleCommand.h" #include "dnacalib/commands/SetBlendShapeTargetDeltasCommand.h" #include "dnacalib/commands/SetLODsCommand.h" #include "dnacalib/commands/SetNeutralJointTranslationsCommand.h" #include "dnacalib/commands/SetNeutralJointRotationsCommand.h" #include "dnacalib/commands/SetSkinWeightsCommand.h" #include "dnacalib/commands/SetVertexPositionsCommand.h" #include "dnacalib/commands/TranslateCommand.h" #include "dnacalib/dna/DNACalibDNAReader.h" #include "dnacalib/types/Aliases.h"