// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class DNACalibLib : ModuleRules { public DNACalibLib(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RigLogicLib" } ); if (Target.Type == TargetType.Editor) { PublicDependencyModuleNames.Add("UnrealEd"); } Type = ModuleType.CPlusPlus; if (Target.LinkType != TargetLinkType.Monolithic) { PrivateDefinitions.Add("DNAC_BUILD_SHARED=1"); PublicDefinitions.Add("DNAC_SHARED=1"); } } } }