// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IDetailCustomization.h" #include "Styling/SlateTypes.h" class IDetailLayoutBuilder; class FControlRigBlueprintDetails : public IDetailCustomization { public: /** Makes a new instance of this detail layout class for a specific detail view requesting it */ static TSharedRef MakeInstance(); // IDetailCustomization interface virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override; };