// Copyright Epic Games, Inc. All Rights Reserved. #include "BakeToControlRigSettings.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(BakeToControlRigSettings) UBakeToControlRigSettings::UBakeToControlRigSettings(const FObjectInitializer& Initializer) : Super(Initializer) {} void UBakeToControlRigSettings::Reset() { bReduceKeys = false; SmartReduce.Reset(); }