// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "VisualGraphUtils.h" #include "Rigs/RigHierarchy.h" struct CONTROLRIGDEVELOPER_API FControlRigVisualGraphUtils { static FString DumpRigHierarchyToDotGraph(URigHierarchy* InHierarchy, const FName& InEventName = NAME_None); };