// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimationGraphSchema.h" #include "AnimationBlendStackGraphSchema.generated.h" UCLASS(MinimalAPI) class UAnimationBlendStackGraphSchema : public UAnimationGraphSchema { GENERATED_BODY() //~ Begin UEdGraphSchema Interface. virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override; //~ End UEdGraphSchema Interface. };