// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AnimationWarpingRuntime : ModuleRules { public AnimationWarpingRuntime(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "AnimationCore", "AnimGraphRuntime", "Core", "CoreUObject", "Engine", }); } } }