// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AnimationWarpingEditor : ModuleRules { public AnimationWarpingEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "AnimationCore", "AnimationWarpingRuntime", "AnimGraph", "AnimGraphRuntime", "AnimationModifiers", "AnimationBlueprintLibrary", "AnimationModifierLibrary", "Core", "CoreUObject", "Engine", }); PrivateDependencyModuleNames.AddRange( new string[] { "SlateCore", }); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "EditorFramework", "Kismet", "UnrealEd", } ); } } } }