// Copyright Epic Games, Inc. All Rights Reserved. // Copyright 2020 Nicholas Frechette. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class ACLPluginEditor : ModuleRules { public ACLPluginEditor(ReadOnlyTargetRules Target) : base(Target) { string ACLSDKDir = Path.GetFullPath(Path.Combine(ModuleDirectory, "../ThirdParty")); PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); PublicIncludePaths.Add(Path.Combine(ACLSDKDir, "acl/external/sjson-cpp/includes")); PublicDependencyModuleNames.Add("ACLPlugin"); PublicDependencyModuleNames.Add("AnimationDataController"); PublicDependencyModuleNames.Add("Core"); PublicDependencyModuleNames.Add("CoreUObject"); PublicDependencyModuleNames.Add("Engine"); PrivateDependencyModuleNames.Add("EditorStyle"); PrivateDependencyModuleNames.Add("Slate"); PrivateDependencyModuleNames.Add("SlateCore"); PrivateDependencyModuleNames.Add("UnrealEd"); PrivateDefinitions.Add("ACL_USE_SJSON"); } } }