// Copyright Epic Games, Inc. All Rights Reserved. #include "MassNavigationSubsystem.h" #include "Engine/World.h" #include "MassSimulationSubsystem.h" //----------------------------------------------------------------------// // UMassNavigationSubsystem //----------------------------------------------------------------------// UMassNavigationSubsystem::UMassNavigationSubsystem() : AvoidanceObstacleGrid(250.f) // 2.5m grid { } void UMassNavigationSubsystem::Initialize(FSubsystemCollectionBase& Collection) { Super::Initialize(Collection); Collection.InitializeDependency(); OverrideSubsystemTraits(Collection); }