// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MassProcessor.h" #include "MassNavMeshNavigationBoundaryProcessor.generated.h" #define UE_API MASSNAVMESHNAVIGATION_API /** Fills FMassNavigationEdgesFragment using FMassNavMeshShortPathFragment. */ UCLASS(MinimalAPI) class UMassNavMeshNavigationBoundaryProcessor : public UMassProcessor { GENERATED_BODY() public: UE_API UMassNavMeshNavigationBoundaryProcessor(); protected: UE_API virtual void ConfigureQueries(const TSharedRef& EntityManager) override; UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override; private: FMassEntityQuery EntityQuery; }; #undef UE_API