// Copyright Epic Games, Inc. All Rights Reserved. #include "MassNavMeshNavigationTrait.h" #include "MassEntityTemplateRegistry.h" #include "MassNavigationFragments.h" #include "MassNavMeshNavigationFragments.h" void UMassNavMeshNavigationTrait::BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const { BuildContext.RequireFragment(); BuildContext.AddFragment(); BuildContext.AddFragment(); BuildContext.AddFragment(); }