// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MassEntityTraitBase.h" #include "MassZoneGraphAnnotationTrait.generated.h" #define UE_API MASSAIBEHAVIOR_API UCLASS(MinimalAPI, meta = (DisplayName = "ZoneGraph Annotation")) class UMassZoneGraphAnnotationTrait : public UMassEntityTraitBase { GENERATED_BODY() protected: UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override; }; #undef UE_API