// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MassEntityTraitBase.h" #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 #include "CoreMinimal.h" #endif // UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 #include "MassLookAtTrait.generated.h" UCLASS(meta=(DisplayName="Look At")) class UMassLookAtTrait : public UMassEntityTraitBase { GENERATED_BODY() protected: virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override; };