// Copyright Epic Games, Inc. All Rights Reserved. #include "MassZoneGraphAnnotationTrait.h" #include "MassEntityTemplateRegistry.h" #include "Engine/World.h" #include "MassZoneGraphAnnotationFragments.h" void UMassZoneGraphAnnotationTrait::BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const { BuildContext.AddFragment(); BuildContext.AddChunkFragment(); }