// Copyright Epic Games, Inc. All Rights Reserved. #include "MassBehaviorSettings.h" #include "MassStateTreeProcessors.h" //----------------------------------------------------------------------// // UMassBehaviorSettings //----------------------------------------------------------------------// UMassBehaviorSettings::UMassBehaviorSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { // Default values. MaxActivationsPerLOD[EMassLOD::High] = 100; MaxActivationsPerLOD[EMassLOD::Medium] = 100; MaxActivationsPerLOD[EMassLOD::Low] = 100; MaxActivationsPerLOD[EMassLOD::Off] = 100; DynamicStateTreeProcessorClass = UMassStateTreeProcessor::StaticClass(); }