// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; namespace UnrealBuildTool.Rules { public class HTNTestSuite : ModuleRules { public HTNTestSuite(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AIModule", "HTNPlanner", "AITestSuite", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("EditorFramework"); PrivateDependencyModuleNames.Add("UnrealEd"); } } } }