// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SpriterImporter : ModuleRules { public SpriterImporter(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Json", "Paper2D", "EditorFramework", "UnrealEd", "Paper2DEditor" }); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "AssetRegistry" }); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools", "AssetRegistry" }); } }