// Copyright Epic Games, Inc. All Rights Reserved. using EpicGames.Core; using EpicGames.Perforce; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace P4VUtils.Commands { [Command("convertmovetoadddelete", CommandCategory.Integrate, 1)] class ConvertMoveToAddDeleteCommand : Command { public override string Description => "Converts move operations to add/deletes"; public override CustomToolInfo CustomTool => new CustomToolInfo("Convert Move to Add/Delete", "%p") { ShowConsole = true }; public override async Task Execute(string[] Args, IReadOnlyDictionary ConfigValues, ILogger Logger) { int Change; if (Args.Length < 2) { Logger.LogError("Missing changelist number"); return 1; } else if (!int.TryParse(Args[1], out Change)) { Logger.LogError("'{Argument}' is not a numbered changelist", Args[1]); return 1; } bool Debug = Args.Any(x => x.Equals("-Debug", StringComparison.OrdinalIgnoreCase)); using PerforceConnection Perforce = new PerforceConnection(null, null, Logger); if(!await ConvertMoveToAddDeleteAsync(Perforce, Change, Debug, Logger)) { return 1; } return 0; } public static async Task ConvertMoveToAddDeleteAsync(PerforceConnection Perforce, int Change, bool Debug, ILogger Logger) { // Get the list of opened files in the CL along with their metadata Logger.LogInformation("Getting the list of files in changelist {Change}...", Change); List OpenedRecords = await Perforce.OpenedAsync(OpenedOptions.None, Change, null, null, -1, FileSpecList.Any, CancellationToken.None).ToListAsync(); if (OpenedRecords.Count == 0) { Logger.LogError("Change has no opened files. Aborting."); return false; } // Each record has {depotFile, clientFile, rev, headRev, action, change, type, user, client} Logger.LogInformation("There are {NumFiles} open files in the change.", OpenedRecords.Count); // create a mapping of client to local files so we can re-open using local paths (needed for some actions) List WhereRecords = await Perforce.WhereAsync(OpenedRecords.Select(x => x.DepotFile!).ToArray(), CancellationToken.None).ToListAsync(); Dictionary OpenedClientToLocalMap = WhereRecords.ToDictionary(x => x.ClientFile, x => x.Path, StringComparer.OrdinalIgnoreCase); // If any file that needs to be resolved still, we need to abort. // We don't want to convert non-resolved files to plain edits, // as we need to resolve the merge first! List ResolveRecords = await Perforce.ResolveAsync(Change, ResolveOptions.PreviewOnly, FileSpecList.Any, CancellationToken.None); if (ResolveRecords.Any()) { Logger.LogError("The following files in the changelist need to be resolved."); Logger.LogError("This script cannot continue until all files are resolved:"); foreach (ResolveRecord ResolveRecord in ResolveRecords) { Logger.LogError(" {FileToResolve}", ResolveRecord.ClientFile); } return false; } // We'll just assume all the files in the changelist are integrated. We'll revert and re-open // with the same action/filetype. This should remove the integration records. // partition our files into ones we know the actions for, and the ones we don't List MoveAddActions = new List(); List MoveDeleteActions = new List(); List ToRevertRecords = new List(); // Multiple action map to the same reopen mapping, so this handles that. Dictionary> ActionMappings = new Dictionary>() { [FileAction.MoveAdd] = MoveAddActions, [FileAction.MoveDelete] = MoveDeleteActions }; // this maps all open records to a reopen action. foreach (OpenedRecord OpenedRecord in OpenedRecords) { List? ActionList; if (ActionMappings.TryGetValue(OpenedRecord.Action, out ActionList)) { ActionList.Add(OpenedRecord); ToRevertRecords.Add(OpenedRecord); } } // We are good to go, so actually revert the files. Logger.LogInformation("Reverting files that will be reopened"); if (!Debug) { PerforceResponseList Results = await Perforce.TryRevertAsync(-1, null, RevertOptions.KeepWorkspaceFiles, ToRevertRecords.Select(x => x.ClientFile!).ToArray(), CancellationToken.None); Results.EnsureSuccess(); } // Clear the readonly flag from adds. Edits do not need to do this because p4 edit will do it automatically if (MoveAddActions.Count > 0) { Logger.LogInformation("Clearing the read-only flag from adds"); string[] LocalAddFiles = MoveAddActions.Select(x => PerforceUtils.EscapePath(OpenedClientToLocalMap[x.ClientFile!])).ToArray(); foreach (string LocalFile in LocalAddFiles) { Logger.LogInformation(" {LocalFile}", LocalFile); } if (!Debug) { foreach (string LocalAddFile in LocalAddFiles) { FileInfo FileInfo = new FileInfo(LocalAddFile); FileInfo.IsReadOnly = false; } } } // Perform basic actions await ReopenFiles("delete", MoveDeleteActions, OpenedClientToLocalMap, x => Perforce.DeleteAsync(Change, DeleteOptions.None, x, CancellationToken.None), Debug, Logger); await ReopenFiles("add", MoveAddActions, OpenedClientToLocalMap, x => Perforce.AddAsync(Change, x, CancellationToken.None), Debug, Logger); // Done! Logger.LogInformation("Success"); return true; } static async Task ReopenFiles(string Operation, List Records, Dictionary OpenedClientToLocalMap, Func ReopenAsync, bool Debug, ILogger Logger) { if (Records.Count > 0) { Logger.LogInformation("Re-opening the following files for {Operation}:", Operation); string[] LocalFiles = Records.Select(x => PerforceUtils.EscapePath(OpenedClientToLocalMap[x.ClientFile!])).ToArray(); foreach (string LocalFile in LocalFiles) { Logger.LogInformation(" {LocalFile}", LocalFile); } if (!Debug) { await ReopenAsync(LocalFiles); } } } } }