// Copyright Epic Games, Inc. All Rights Reserved. typedef unsigned char uint8; class FChunkedFixedUObjectArray; uint8** GNameBlocksDebug = nullptr; FChunkedFixedUObjectArray* GObjectArrayForDebugVisualizers = nullptr; namespace UE { namespace Core { struct FVisualizerDebuggingState; } } UE::Core::FVisualizerDebuggingState* GDebuggingState = nullptr;