// Copyright Epic Games, Inc. All Rights Reserved. #include "Globals.h" extern "C" __declspec(dllexport) void InitNatvisHelpers(uint8** NameTable, FChunkedFixedUObjectArray* ObjectArray, UE::Core::FVisualizerDebuggingState* DebuggingState) { GNameBlocksDebug = NameTable; GObjectArrayForDebugVisualizers = ObjectArray; GDebuggingState = DebuggingState; }