[DataDrivenPlatformInfo] bIsConfidential=false TargetSettingsIniSectionName=/Script/MacTargetPlatform.MacTargetSettings bHasDedicatedGamepad=false bDefaultInputStandardKeyboard=false bInputSupportConfigurable=true DefaultInputType=MouseAndKeyboard bSupportsMouseAndKeyboard=true bSupportsGamepad=true bCanChangeGamepadType=true bSupportsTouch=false GlobalIdentifier=003BE29617004F0C8E1F786081EFBB1F NormalIconPath=Launcher/Mac/Platform_Mac_24x LargeIconPath=Launcher/Mac/Platform_Mac_128x XLargeIconPath= AutoSDKPath= TutorialPath=SharingAndReleasing Windows:bIsEnabled=true Mac:bIsEnabled=true Linux:bIsEnabled=false bUsesHostCompiler=true bUATClosesAfterLaunch=true PlatformGroupName=Desktop [ShaderPlatform METAL_SM5] Language=Metal MaxFeatureLevel=SM5 ShaderFormat=SF_METAL_SM5 bIsPC=true bSupportsDebugViewShaders=true bSupportsAnisotropicMaterials=true bSupportsDistanceFields=true bSupportsGen5TemporalAA=true bSupportsLumenGI=true bSupportsSSDIndirect=true bSupportsWaveOperations=Unsupported MinimumWaveSize=32 MaximumWaveSize=64 bSupportsGPUScene=true bSupportsFFTBloom=true bSupportsDiaphragmDOF=true bSupportsVertexShaderLayer=true bSupportsDxc=true bIsSPIRV=true bSupportsInstancedStereo=false SupportsMultiViewport=RuntimeGuaranteed bSupportsPercentageCloserShadows=true bSupports4ComponentUAVReadWrite=true bSupportsVolumeTextureAtomics=false bSupportsDualSourceBlending=true EnablesHLSL2021ByDefault=1 bSupportsRayTracing = false bSupportsRayTracingShaders = false bSupportsInlineRayTracing = false bSupportsRayTracingIndirectInstanceData = false bSupportsHairStrandGeometry = true bSupportsNanite=false bSupportsUInt64ImageAtomics=false bSupportsNNEShaders=false bSupportsIndependentSamplers=true bSupportsComputeFramework = true FriendlyName=LOCTEXT("FriendlyShaderPlatformName_MacSM5", "Mac Metal SM5") [ShaderPlatform METAL_SM6] Language=Metal MaxFeatureLevel=SM6 ShaderFormat=SF_METAL_SM6 bIsPC=true bSupportsDebugViewShaders=true bSupportsAnisotropicMaterials=true bSupportsDistanceFields=true bSupportsGen5TemporalAA=true bSupportsLumenGI=true bSupportsSSDIndirect=true bSupportsWaveOperations=RuntimeDependent MinimumWaveSize=32 MaximumWaveSize=64 bSupportsGPUScene=true bSupportsFFTBloom=true bSupportsDiaphragmDOF=true bSupportsVertexShaderLayer=true bSupportsDxc=true bIsSPIRV=true bSupportsInstancedStereo=false SupportsMultiViewport=RuntimeGuaranteed bSupportsPercentageCloserShadows=true bSupports4ComponentUAVReadWrite=true bSupportsVolumeTextureAtomics=true bSupportsDualSourceBlending=true EnablesHLSL2021ByDefault=1 bSupportsRayTracing = false bSupportsRayTracingShaders = false bSupportsInlineRayTracing = false bSupportsRayTracingIndirectInstanceData = false bSupportsHairStrandGeometry = true bSupportsNanite=true bSupportsUInt64ImageAtomics=true bSupportsNNEShaders=true bSupportsIndependentSamplers=true bSupportsComputeFramework = true bSupportsBindless=true bSupportsMeshShadersTier0=false bSupportsMeshShadersTier1=false bSupportsMeshShadersWithClipDistance=false MaxMeshShaderThreadGroupSize=128 bSupportsRealTypes=RuntimeGuaranteed FriendlyName=LOCTEXT("FriendlyShaderPlatformName_MacSM6", "Mac Metal SM6") [ShaderPlatform METAL_ES3_1] Language=Metal MaxFeatureLevel=ES3_1 ShaderFormat=SF_METAL_ES3_1 bIsPC=true bIsMobile=true bSupports4ComponentUAVReadWrite=true bSupportsManualVertexFetch=false bSupportsVolumeTextureAtomics=false bSupportsShaderPipelines = false bSupportsDualSourceBlending = true bSupportsIndependentSamplers=true FriendlyName=LOCTEXT("FriendlyShaderPlatformName_MacMobile", "Mac Metal Mobile") [PreviewPlatform METAL_SM5] PlatformName=Mac ShaderFormat=SF_METAL_SM5 ShaderPlatform=METAL_SM5 PreviewFeatureLevel=SM6 MenuTooltip=LOCTEXT("PreviewMenuTooltip_METAL_SM5", "Mac using SM5 profile") [PreviewPlatform METAL_SM6] PlatformName=Mac ShaderFormat=SF_METAL_SM6 ShaderPlatform=METAL_SM6 MenuTooltip=LOCTEXT("PreviewMenuTooltip_METAL_SM6", "Mac using SM6 profile")