[CommonSettings] ManifestDependencies=Content/Localization/Engine/Engine.manifest SourcePath=Content/Localization/Editor DestinationPath=Content/Localization/Editor ManifestName=Editor.manifest ArchiveName=Editor.archive PortableObjectName=Editor.po NativeCulture=en CulturesToGenerate=en CulturesToGenerate=de CulturesToGenerate=pl CulturesToGenerate=es CulturesToGenerate=es-419 CulturesToGenerate=fr CulturesToGenerate=ja CulturesToGenerate=ar CulturesToGenerate=ko CulturesToGenerate=pt-BR CulturesToGenerate=it CulturesToGenerate=ru CulturesToGenerate=tr CulturesToGenerate=zh-Hans ;Gather text from source code [GatherTextStep0] CommandletClass=GatherTextFromSource SearchDirectoryPaths=Source/Editor/ SearchDirectoryPaths=Plugins/ ExcludePathFilters=Plugins/Online/* ExcludePathFilters=Plugins/Runtime/HTTPChunkInstaller/* ExcludePathFilters=*/NoRedist/* ExcludePathFilters=*/NotForLicensees/* ExcludePathFilters=*/LimitedAccess/* ExcludePathFilters=*/ThirdParty/* ExcludePathFilters=Plugins/*/MetaHuman* FileNameFilters=*.cpp FileNameFilters=*.h FileNameFilters=*.c FileNameFilters=*.inl FileNameFilters=*.mm ShouldGatherFromEditorOnlyData=true ;Gather text from assets [GatherTextStep1] CommandletClass=GatherTextFromAssets IncludePathFilters=Content/Editor/* IncludePathFilters=Content/Editor* PackageFileNameFilters=*.umap PackageFileNameFilters=*.uasset bFixBroken=false ShouldGatherFromEditorOnlyData=true ;Gather text from metadata [GatherTextStep2] CommandletClass=GatherTextFromMetaData ModulesToPreload=StructViewer ModulesToPreload=MeshPaintMode ModulesToPreload=LandscapeEditor IncludePathFilters=Source/Editor/* IncludePathFilters=Source/Runtime/* IncludePathFilters=Source/Developer/* IncludePathFilters=Plugins/* ExcludePathFilters=*/NoRedist/* ExcludePathFilters=*/NotForLicensees/* ExcludePathFilters=*/LimitedAccess/* ExcludePathFilters=Plugins/*/MetaHuman* FieldTypesToInclude=Property ; general settings FieldOwnerTypesToInclude=DeveloperSettings FieldOwnerTypesToInclude=*Settings ; explict settings missed by the above filters FieldOwnerTypesToInclude=AISystem FieldOwnerTypesToInclude=CrowdManager FieldOwnerTypesToInclude=Engine FieldOwnerTypesToInclude=GameplayDebuggerConfig FieldOwnerTypesToInclude=InternationalizationSettingsModel FieldOwnerTypesToInclude=NavigationSystemV1 FieldOwnerTypesToInclude=PersonaOptions FieldOwnerTypesToInclude=RecastNavMesh ; modes panel FieldOwnerTypesToInclude=*Landscape* InputKeys=DisplayName OutputNamespaces=UObjectDisplayNames OutputKeys="{FieldPath}" InputKeys=Category OutputNamespaces=UObjectCategory OutputKeys="{MetaDataValue}" ShouldGatherFromEditorOnlyData=true ;Write Manifest [GatherTextStep3] CommandletClass=GenerateGatherManifest ;Write Archives [GatherTextStep4] CommandletClass=GenerateGatherArchive bPurgeOldEmptyEntries=true ;Import localized PO files [GatherTextStep5] CommandletClass=InternationalizationExport bImportLoc=true ;Write Localized Text Resource [GatherTextStep6] CommandletClass=GenerateTextLocalizationResource ResourceName=Editor.locres ;Export to PO files [GatherTextStep7] CommandletClass=InternationalizationExport bExportLoc=true ;Write Text Localization Report [GatherTextStep8] CommandletClass=GenerateTextLocalizationReport DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts bWordCountReport=true WordCountReportName=Editor.csv bConflictReport=true ; Different file extensions will output the report in different formats. Currently supported extensions are .txt and .csv ConflictReportName=EditorConflicts.csv