[/Script/UnrealEd.UnrealEdKeyBindings] ; --- Curve Editor Bindings +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="one",CommandName="CurveEditor_ChangeInterpModeAUTO") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="two",CommandName="CurveEditor_ChangeInterpModeUSER") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="three",CommandName="CurveEditor_ChangeInterpModeBREAK") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="four",CommandName="CurveEditor_ChangeInterpModeLINEAR") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="five",CommandName="CurveEditor_ChangeInterpModeCONSTANT") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="A",CommandName="CurveEditor_FitViewToAll") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="A",CommandName="CurveEditor_FitViewHorizontally") +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="A",CommandName="CurveEditor_FitViewVertically") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="F",CommandName="CurveEditor_FitViewToSelected") [UserDefinedGestures] Content=~OpenBracket~\r\n~CloseBracket~