; This file (along with BaseEditorSettings.ini) defines the default engine settings for editor functionality that are not user-specific ; These settings are overridden by a project's DefaultEditor.ini file, per-user editor setting defaults are in *EditorPerProjectUserSettings.ini ; These settings are not available in a packaged build [SectionsToSave] +Section=/Script/UnrealEd.UnrealEdOptions +Section=/Script/AdvancedPreviewScene.LocalProfiles [Internationalization] ; These are the paths for localizing the editor itself, the localized game content settings are in *Game.ini +LocalizationPaths=../../../Engine/Content/Localization/Editor +LocalizationPaths=../../../Engine/Content/Localization/EditorTutorials +LocalizationPaths=../../../Engine/Content/Localization/Keywords +LocalizationPaths=../../../Engine/Content/Localization/Category +ToolTipLocalizationPaths=../../../Engine/Content/Localization/ToolTips +PropertyNameLocalizationPaths=../../../Engine/Content/Localization/PropertyNames [ImportSetting] CheckSingleInfluenceLOD=False [LogWindow] MaxNumberOfLogLines=2000 [SlateRenderer] GrayscaleFontAtlasSize=2048 ColorFontAtlasSize=512 SdfFontAtlasSize=2048 [PythonScriptPlugin] +DisablePythonForCommandlet=CookShaders +DisablePythonForCommandlet=Cook [AssetTools] ; Full Package Path being hidden from the Asset view ;+DenyListAssetPaths="/Game/__ExternalActors__" ; Content Sub Path being hidden from the Asset view for each mount ;+DenyListContentSubPaths= [/Script/UnrealEd.ThumbnailManager] +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/CoreUObject.Class",RendererClassName="/Script/UnrealEd.ClassThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Blueprint",RendererClassName="/Script/UnrealEd.BlueprintThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Font",RendererClassName="/Script/UnrealEd.FontThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Texture2D",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureRenderTarget",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureRenderTargetCube",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.LightMapTexture2D",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureCube",RendererClassName="/Script/UnrealEd.TextureCubeThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Texture2DArray",RendererClassName="/Script/UnrealEd.Texture2DArrayThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureCubeArray",RendererClassName="/Script/UnrealEd.TextureCubeArrayThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.VolumeTexture",RendererClassName="/Script/UnrealEd.VolumeTextureThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Material",RendererClassName="/Script/UnrealEd.MaterialInstanceThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.MaterialInterface",RendererClassName="/Script/UnrealEd.MaterialInstanceThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.MaterialFunctionInterface",RendererClassName="/Script/UnrealEd.MaterialFunctionThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.ParticleSystem",RendererClassName="/Script/UnrealEd.ParticleSystemThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.PhysicalMaterialMask",RendererClassName="/Script/UnrealEd.PhysicalMaterialMaskThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.StaticMesh",RendererClassName="/Script/UnrealEd.StaticMeshThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SkeletalMesh",RendererClassName="/Script/UnrealEd.SkeletalMeshThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Skeleton",RendererClassName="/Script/UnrealEd.SkeletonThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.AnimSequenceBase",RendererClassName="/Script/UnrealEd.AnimSequenceThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.BlendSpace",RendererClassName="/Script/UnrealEd.BlendSpaceThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.AnimBlueprint",RendererClassName="/Script/UnrealEd.AnimBlueprintThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Level",RendererClassName="/Script/UnrealEd.LevelThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.World",RendererClassName="/Script/UnrealEd.WorldThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SoundWave",RendererClassName="/Script/UnrealEd.SoundWaveThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SlateBrushAsset",RendererClassName="/Script/UnrealEd.SlateBrushThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SubsurfaceProfile",RendererClassName="/Script/UnrealEd.SubsurfaceProfileRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SpecularProfile",RendererClassName="/Script/UnrealEd.SpecularProfileRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.NeuralProfile",RendererClassName="/Script/UnrealEd.NeuralProfileRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.PhysicsAsset",RendererClassName="/Script/UnrealEd.PhysicsAssetThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.CurveLinearColor",RendererClassName="/Script/UnrealEd.CurveLinearColorThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.CurveFloat",RendererClassName="/Script/UnrealEd.CurveFloatThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.CurveVector",RendererClassName="/Script/UnrealEd.CurveVector3ThumbnailRenderer") [/Script/UnrealEd.DefaultSizedThumbnailRenderer] DefaultSizeX=512 DefaultSizeY=512 [/Script/ContentBrowserData.ContentBrowserDataSubsystem] +EnabledDataSources="AssetData" +EnabledDataSources="ClassData" +EnabledDataSources="PortableObjectData" [/Script/UnrealEd.CollisionAutomationTestConfigData] ; Component sweeps ; Capsule +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=149.999939),ImpactPoint=(X=0.070709,Y=0.0,Z=49.999985),Normal=(X=-0.001414,Y=-0.0,Z=0.999999),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=-0.000019,Z=-50.0),Normal=(X=-1.0,Y=0.0,Z=-0.0),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.646994,Location=(X=-70.601135,Y=0.0,Z=70.601135),ImpactPoint=(X=-25.879774,Y=-0.000010,Z=-1.759551),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=150.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000008,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=0.0),Normal=(X=-1.0,Y=0.0,Z=0.0),ImpactNormal=(X=-1.0,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=150.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000016,Z=30.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.995185,Y=0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.000016,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=150.0),ImpactPoint=(X=0.0,Y=0.000002,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000018,Z=0.000004),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.990438,Y=0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.544464,Location=(X=-91.107117,Y=0.0,Z=91.107117),ImpactPoint=(X=-46.193974,Y=0.000017,Z=19.134171),Normal=(X=-0.898263,Y=-0.0,Z=0.439459),ImpactNormal=(X=-0.878613,Y=-0.086536,Z=0.469628),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=89.999924),ImpactPoint=(X=0.070709,Y=0.0,Z=49.999985),Normal=(X=-0.001768,Y=-0.0,Z=0.999998),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerSphere",HitResult=(Time=0.651393,Location=(X=-69.721359,Y=0.0,Z=0.0),ImpactPoint=(X=-33.944271,Y=-0.000013,Z=-17.888544),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerSphere",HitResult=(Time=0.767595,Location=(X=-46.480911,Y=0.0,Z=46.480911),ImpactPoint=(X=-10.703819,Y=-0.000004,Z=28.592360),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=90.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=-90.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=-0.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-1.0,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerSphere",HitResult=(Time=0.608579,Location=(X=-78.284286,Y=0.0,Z=78.284286),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-0.707107,Y=-0.0,Z=0.707107),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=90.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=-90.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000016,Z=-0.000001),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.995185,Y=-0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerSphere",HitResult=(Time=0.608579,Location=(X=-78.284286,Y=0.0,Z=78.284286),ImpactPoint=(X=-50.0,Y=0.000016,Z=50.0),Normal=(X=-0.707107,Y=-0.0,Z=0.707107),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=90.0),ImpactPoint=(X=0.0,Y=0.000002,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=-90.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000018,Z=0.000004),Normal=(X=-1.0,Y=-0.0,Z=-0.0),ImpactNormal=(X=-0.990438,Y=0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerSphere",HitResult=(Time=0.681802,Location=(X=-63.639618,Y=0.0,Z=63.639618),ImpactPoint=(X=-35.355339,Y=0.000014,Z=35.355339),Normal=(X=-0.707107,Y=-0.0,Z=0.707107),ImpactNormal=(X=-0.633158,Y=-0.062360,Z=0.771506),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) ; Line traces +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=49.999985),ImpactPoint=(X=0.0,Y=-0.0,Z=49.999989),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.875000,Location=(X=-24.999985,Y=0.0,Z=0.0),ImpactPoint=(X=-24.999996,Y=-0.0,Z=0.0),Normal=(X=-0.888290,Y=0.116945,Z=0.444145),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.916667,Location=(X=-16.666687,Y=0.0,Z=16.666687),ImpactPoint=(X=-16.666664,Y=-0.000001,Z=16.666666),Normal=(X=-0.888290,Y=0.116945,Z=0.444145),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=-0.0),Normal=(X=-1.000,Y=0.0,Z=0.0),ImpactNormal=(X=-1.000,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=-50.000015,Y=0.0,Z=50.000015),ImpactPoint=(X=-50.0,Y=-0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.000046),ImpactPoint=(X=0.0,Y=-0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=-0.0,Z=-0.0),Normal=(X=-0.995185,Y=-0.098017,Z=0.0),ImpactNormal=(X=-0.995185,Y=-0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=-50.000015,Y=0.0,Z=50.000015),ImpactPoint=(X=-50.0,Y=0.000006,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.000015),ImpactPoint=(X=-0.0,Y=0.0,Z=50.0),Normal=(X=0.028589,Y=0.094246,Z=0.995138),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-49.999996,Y=0.000001,Z=0.0),Normal=(X=-0.990438,Y=-0.097550,Z=-0.097550),ImpactNormal=(X=-0.990438,Y=-0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.823223,Location=(X=-35.355316,Y=0.0,Z=35.355316),ImpactPoint=(X=-35.355335,Y=-0.000003,Z=35.355339),Normal=(X=-0.770780,Y=-0.075915,Z=0.632563),ImpactNormal=(X=-0.770780,Y=-0.075915,Z=0.632563),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) [/Script/UnrealEd.WorldThumbnailRenderer] GlobalOrbitPitchOffset=0 GlobalOrbitYawOffset=0 bUseUnlitScene=false bAllowWorldThumbnails=false [/Script/UnrealEd.ActorFactory] MenuPriority=10 [/Script/UnrealEd.ActorFactoryStaticMesh] MenuPriority=30 [/Script/UnrealEd.ActorFactoryInteractiveFoliage] MenuPriority=26 [/Script/UnrealEd.ActorFactoryPlayerStart] MenuPriority=20 [/Script/UnrealEd.ActorFactoryDirectionalLight] MenuPriority=19 [/Script/UnrealEd.ActorFactoryPointLight] MenuPriority=19 [/Script/UnrealEd.ActorFactorySpotLight] MenuPriority=19 [/Script/UnrealEd.ActorFactoryPhysicsActor] MenuPriority=15 [/Script/UnrealEd.ActorFactorySkeletalMesh] MenuPriority=13 [/Script/UnrealEd.ActorFactorySkeletalMeshSingleAnim] MenuPriority=12 [/Script/UnrealEd.ActorFactoryAmbientSoundSimpleToggleable] MenuPriority=10 [/Script/UnrealEd.ActorFactoryAmbientSoundNonLoopingToggleable] MenuPriority=10 [/Script/UnrealEd.ActorFactoryAmbientSoundSimple] MenuPriority=11 [/Script/UnrealEd.ActorFactoryAmbientSound] MenuPriority=11 [/Script/UnrealEd.ActorFactoryAmbientSoundMovable] MenuPriority=10 [/Script/BlueprintGraph.EdGraphSchema_K2] +EditoronlyBPFunctionRedirects=(ClassName="GameplayStatics", OldFunctionName="CreateSaveGameObjectFromBlueprint", NewFunctionName="CreateSaveGameObject", BlueprintParamName="SaveGameBlueprint", ClassParamName="SaveGameClass") [BlueprintEditor.Palette] bUseLegacyLayout=false [BlueprintEditor.Favorites] +Profiles=(Name="StarterProfile", FriendlyName="Default Profile" ToolTip="A starter profile, containing some of the most useful nodes.") DefaultProfile="StarterProfile" +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_Event", FieldName="/Script/Engine.Actor:ReceiveBeginPlay") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_Event", FieldName="/Script/Engine.Actor:ReceiveTick") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.GameplayStatics:GetPlayerPawn") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_IfThenElse") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.Actor:GetTransform") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.Actor:K2_DestroyActor") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.GameplayStatics:GetAllActorsOfClass") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_SpawnActorFromClass") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator") +StarterProfile=(FieldName="/Script/TimeManagement.TimeManagementBlueprintLibrary:Add_FrameNumberInteger",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator") +StarterProfile=(FieldName="/Script/TimeManagement.TimeManagementBlueprintLibrary:Subtract_FrameNumberInteger",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator") +StarterProfile=(FieldName="/Script/GameplayTags.BlueprintGameplayTagLibrary:EqualEqual_GameplayTagContainer",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator") +StarterProfile=(FieldName="/Script/TimeManagement.TimeManagementBlueprintLibrary:Divide_FrameNumberInteger",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator") +StarterProfile=(FieldName="/Script/Engine.KismetMathLibrary:Greater_TimespanTimespan",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator") +StarterProfile=(FieldName="/Script/Engine.KismetMathLibrary:GreaterEqual_TimespanTimespan",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator") +StarterProfile=(FieldName="/Script/Engine.KismetMathLibrary:Less_TimespanTimespan",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator") +StarterProfile=(FieldName="/Script/Engine.KismetMathLibrary:LessEqual_TimespanTimespan",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator") +StarterProfile=(FieldName="/Script/GameplayTags.BlueprintGameplayTagLibrary:NotEqual_GameplayTagContainer",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator") +StarterProfile=(FieldName="/Script/TimeManagement.TimeManagementBlueprintLibrary:Multiply_SecondsFrameRate",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator") [BlueprintEditor.Menu] +BlueprintHiddenFields="/Script/Engine.Actor:K2_AttachRootComponentTo" +BlueprintHiddenFields="/Script/Engine.Actor:K2_AttachRootComponentToActor" +BlueprintHiddenFields="/Script/Engine.Actor:DetachRootComponentFromParent" +BlueprintHiddenFields="/Script/Engine.SceneComponent:K2_AttachTo" +BlueprintHiddenFields="/Script/Engine.SceneComponent:DetachFromParent" [UnrealEd.HitProxy] HitProxySize=5 [/Script/UnrealEd.UnrealEdOptions] +EditorCategories=(Name="CurveEditor") ;Curve Editor Commands +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeAUTO", Description="CurveEditor_ChangeInterpModeAUTO_Desc", ExecCommand="CurveEditor ChangeInterpModeAUTO") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeUSER", Description="CurveEditor_ChangeInterpModeUSER_Desc", ExecCommand="CurveEditor ChangeInterpModeUSER") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeBREAK", Description="CurveEditor_ChangeInterpModeBREAK_Desc", ExecCommand="CurveEditor ChangeInterpModeBREAK") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeLINEAR", Description="CurveEditor_ChangeInterpModeLINEAR_Desc", ExecCommand="CurveEditor ChangeInterpModeLINEAR") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeCONSTANT", Description="CurveEditor_ChangeInterpModeCONSTANT_Desc", ExecCommand="CurveEditor ChangeInterpModeCONSTANT") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewHorizontally", Description="CurveEditor_FitViewHorizontally_Desc", ExecCommand="CurveEditor FitViewHorizontally") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewVertically", Description="CurveEditor_FitViewVertically_Desc", ExecCommand="CurveEditor FitViewVertically") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToAll", Description="CurveEditor_FitViewToAll_Desc", ExecCommand="CurveEditor FitViewToAll") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToSelected", Description="CurveEditor_FitViewToSelected_Desc", ExecCommand="CurveEditor FitViewToSelected") ; If true, the expansion state of the class picker will be saved and restored between editor session bExpandClassPickerClassList=False ; Class picker dialog settings +NewAssetDefaultClasses=(ClassName="/Script/Engine.Actor", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.Pawn", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.Character", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.PlayerController", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.GameModeBase", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.ActorComponent", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.SceneComponent", AssetClass="/Script/Engine.Blueprint") [Cooker.CleanStaticMeshMtrlSkip] Class=UnrealEd.ActorFactory [AudioImporter] EnableUEWavComp=True [TextureImporter] AllowNonPowerOfTwoTextures=True ; Imported jpegs will be stored in packages in jpeg format until edited, this will help keep texture asset sizes down RetainJpegFormat=True EnableUEJpeg=False [/Script/Cascade.CascadeConfiguration] +ModuleMenu_ModuleRejections=ParticleModuleTypeDataBase +ModuleMenu_ModuleRejections=ParticleModule +ModuleMenu_ModuleRejections=ParticleModuleRequired +ModuleMenu_ModuleRejections=ParticleModuleSpawn +ModuleMenu_ModuleRejections=ParticleModuleTypeDataBeam +ModuleMenu_ModuleRejections=ParticleModuleLocationPrimitiveBase +ModuleMenu_ModuleRejections=ParticleModuleEventReceiverBase +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="None",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleVectorFieldBase")) +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataBeam2",InvalidObjNames=("ParticleModuleTrailBase","ParticleModuleVectorFieldBase","ParticleModuleLightBase")) +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataMesh",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleVectorFieldBase")) +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataRibbon",InvalidObjNames=("ParticleModuleVectorFieldBase","ParticleModuleLightBase")) +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataGpu",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleCameraBase","ParticleModuleKillBase","ParticleModuleParameterBase","ParticleModuleLightBase")) +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="None",InvalidObjNames=("ParticleModuleCollisionGPU","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit", "ParticleModuleAttractorPointGravity")) +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataBeam2",InvalidObjNames=("ParticleModuleSizeScaleBySpeed","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit","ParticleModuleAccelerationDrag")) +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataRibbon",InvalidObjNames=("ParticleModuleSizeScaleBySpeed","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleLocationEmitterDirect" )) +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataGpu",InvalidObjNames=("ParticleModuleCollision","ParticleModuleAttractorPoint","ParticleModuleAttractorLine","ParticleModuleAttractorParticle","ParticleModuleAcceleration","ParticleModuleAccelerationOverLifetime","ParticleModuleLocationEmitterDirect","ParticleModuleLocationDirect","ParticleModuleVelocityOverLifetime","ParticleModuleSubUVMovie","ParticleModuleRotationRateMultiplyLife","ParticleModuleRotationOverLifetime","ParticleModuleSourceMovement","ParticleModuleEventGenerator","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit")) [CurveEditor] bShouldPromptOnCurveRemoveAll=true [UnrealEd.URLs] DocumentationURL="https://docs.unrealengine.com/{VERSION}/{I18N}/{PAGEID}" APIDocsURL="https://docs.unrealengine.com/{VERSION}/{I18N}/API/" CommunityHomeURL="https://dev.epicgames.com/community" OnlineLearningURL="https://dev.epicgames.com/community/learning" ForumsURL="http://forums.unrealengine.com" SearchForAnswersURL="https://forums.unrealengine.com/tag/question" SnippetsURL="https://dev.epicgames.com/community/snippets" SupportWebsiteURL="http://unrealengine.com/support" SourceCodeIDEURL_Windows="https://aka.ms/vs/17/release/vs_Community.exe" SourceCodeIDEURL_Mac="https://developer.apple.com/xcode" SourceCodeIDEURL_Linux="https://code.visualstudio.com/docs/setup/linux" SourceCodeIDEURL_Other="http://en.wikipedia.org/wiki/Integrated_development_environment" EpicGamesURL="http://UnrealEngine.com" ViewportControlsURL="viewport-controls-in-unreal-engine" MeshSimplificationPluginsURL="/ue/marketplace/content-cat/assets/codeplugins" ReportABugURL="https://epicsupport.force.com/unrealengine/s/" IssueTrackerURL="https://issues.unrealengine.com/" [UnrealEd.URLOverrides] ; Allows you to override the locations in [UnrealEd.URLs] for binaries installed through the Launcher. [UserDefinedStructure] bUseUserDefinedStructure=true [CustomBlueprintFunctionLibrary] bCanCreateNew=true [StructSerialization] SkipByteCodeSerialization=true BreakSerializationRecursion=true [ScriptErrorLog] ; per object MaxNumOfAccessViolation=16 [/Script/Engine.ParticleSystemAuditCommandlet] HighSpawnRateOrBurstThreshold=35 FarLODDistanceTheshold=3000 [GatherTextFromAssets] MinFreeMemory=1024 MaxUsedMemory=16384 [CookSettings] ; If true, the cook will only cook what is referenced by saved packages, rather than cooking every loaded package. ; Packages that are only referenced by editoronly properties will be skipped. SkipOnlyEditorOnly=true BulkDataRegistryEnabled=true ; If packages are referenced but are excluded from cooking due to NeverCook settings, or a referenced object ; is culled from the cooked version of the package due to IsEditorOnly or other settings, we will issue an error ; message at the end of cook. Some projects have safe or spurious occurrences of this condition, so the severity of ; the message can be downgraded using this variable. CookContentMissingSeverity=Error ; The cooker can become stuck forever due to system-specific bugs in IsCachedCookedPlatformDataLoaded bugs. ; It can also just take a long time for that work to complete if e.g. the machine is under load. ; We log a warning after a timeout (Cook.display.warnbusytime) to warn about the possible softlock. ; But this warning can be spurious on farm machines so the project may want to downgrade it to display. CookerIdleWarningSeverity=Warning ; When configured on, CookIncremental causes every cooked package to test its dependencies (its package, the schemas of ; its classes, its referenced config settings, its referenced other packages, and others) for whether it has changed. ; If no dependencies have changed since the last time it was cooked, the previously-cooked version will be used in the ; current cook instead of cooking it again; this is used to improve cook performance. The ability to be incrementally ; skipped can be turned;; off for packages that contain instances of classes that are known to have hidden dependencies ; and therefore might be incorrectly skipped even when they have changed, see IncrementalClassAllowList. ; ; When configured off, cooks are full recooks by default - every package is recooked even if previously cooked - and ; packages will skip their cook only if the commandline argument -legacyiterative is passed. LegacyIterative cooks are ; less robust than IncrementalCooks, because the only dependencies they know of are package dependencies from the ; AssetRegistry. Changes to class schemas do not cause packages with instances of those classes to recook. CookIncremental=false PackagesPerGC=0 IdleTimeToGC=20 ; 2 GB of temporary memory is need to cook large textures, so the default for all projects is to trigger a ; garbage collect when our free physical memory is lower than that value. MemoryMinFreePhysical=2048 MemoryMinFreeVirtual=2048 ; MemoryMaxUsed is not recommended by default, but can be useful for some build setups. ; By itself, if MemoryMinFree values are 0, it will trigger a garbage collect whenever used memory exceeds ; its value. This can be used to enforce a maximum used memory for garbage collects. ; When both MemoryMaxUsed and MemoryMinFree are used togther, both must be triggered to trigger a garbage ; collect. This can be used to enforce a minimum memory capacity for machines cooking the project, while still ; never garbage collecting until physical memory is low. MemoryMaxUsedPhysical=0 MemoryMaxUsedVirtual=0 ; MemoryTriggerGCAtPressureLevel can be used as an alternative to MemoryMinFreePhysical. It allows the ; operating system to report when physical memory is low. Values are None (disabled) or Critical (enabled). ; Unlike MemoryMinFreePhysical, it does not interact with MemoryMaxUsed; GC will be triggered whenever the ; event fires. MemoryTriggerGCAtPressureLevel=None MaxConcurrentShaderJobs=8192 MaxDiffsToLog=5 IgnoreHeaderDiffs=True bUseSoftGC=true ; When SoftGCStartNumerator is > 0, a SoftGC garbage collect is triggered when available physical memory ; on the machine reaches configured milestones e.g. 5/10, 4/10, 3/10, 2/10, 1/10. ; This mechanism has been replaced by SoftGCTimeFractionBudget and will be removed in UE5.7. SoftGCStartNumerator=0 SoftGCDenominator=10 ; When SoftGCTimeFractionBudget is > 0, a SoftGC garbage collect is triggered as frequently as possible ; while not going over budget, potentially as often as after every package save. SoftGCTimeFractionBudget ; specifies what fraction of the time spent loading and saving packages is allowed to be spent running SoftGC. ; When SoftGC is insufficient and we run out of memory, a full GC will be executed instead and will not be considered ; part of the SoftGC's time budget. SoftGCTimeFractionBudget = 0.05 ; Minimum duration between the SoftGC triggered by SoftGCTimeFractionBudget, to prevent spam SoftGCMinimumPeriodSeconds = 30 ; If true, legacyiterative cooks will be allowed even if referenced ini values have changed. LegacyIterativeIgnoreIni=false ; If true, legacyiterative cooks will be allowed even if the UnrealEditor exes and dlls have changed. LegacyIterativeIgnoreExe=true ; If true, legacyiterative cooks will not allow a package to skip its cook unless all of its used classes ; are in the CookIncremental filters for which classes can cook incrementally (see IncrementalClass* keys below) LegacyIterativeUseClassFilters=false ; CookProcessCount sets whether we cook singleprocess or multiprocess and how many processes there should be. ; CookProcessCount=(1 or less) is singleprocess. CookProcessCount=(N>1) is 1 director and N-1 cookworkers. CookProcessCount=1 ; CookProcessCountFromEditor sets the value for CookProcessCount when the cooker was launched by an editor UI process ; A negative value is ignored and CookProcessCount is used instead. CookProcessCountFromEditor=-1 ; Debug setting to specify that the packages generated by a generator package must be saved on the same cookworker ; that saved the generator package. This is bad for performance, but is provided in case there is a bug with moving ; them to other workers. Values = AnyWorker, AllOnSameWorker, SomeOnSameWorker, NoneOnSameWorker MPCookGeneratorSplit=AnyWorker ; IncrementalClassScriptPackageAllowList,IncrementalClassAllowList,IncrementalClassDenyList: ; These config values specify which classes are allowed to cook incrementally in incremental or LegacyIterative++ cooks. ; Superclasses of allowed classes are also allowed. ; Subclasses of denied classes are also denied. DenyList overrides the AllowList. ; +IncrementalClassScriptPackageAllowList=, ; e.g. +IncrementalClassScriptPackageAllowList=Allow,../../../Engine (aka ) This specifies the modules in Engine/Source as well as all plugins in Engine/Plugins. ; e.g. +IncrementalClassScriptPackageAllowList=Allow,../../../QAGame (aka , if Project is QAGame) This includes the modules in QAGame/Source as well as all plugins in QAGame/Plugins. ; e.g. +IncrementalClassScriptPackageAllowList=Deny,../../../QAGame/Plugins ; e.g. +IncrementalClassScriptPackageAllowList=Allow,../../../QAGame/Plugins/ShaderLoopPlugin ; All modules in the given path will be marked as having all of its classes allowed. Deny entries can be used to ; remove modules in subpaths from being added to the allowlist. Entries for more-specific paths override entries ; for their parent directories. All classes added through this mechanism are treated as if they are on ; IncrementalClassAllowList, and can be overridden by IncrementalClassDenyList. ; +IncrementalClassAllowList=/Long/PackageName.ClassName ; Allow a class and all its superclasses. ; +IncrementalClassDenyList=/Long/PackageName.ClassName ; Block a class (and all its subclasses) that is in the allow list. +IncrementalClassScriptPackageAllowList=Allow, +IncrementalClassDenyList=/Script/CustomizableObject.CustomizableObject ; UE-224744 +IncrementalClassDenyList=/Script/CoreUObject.VerseClass ; Not yet documented +ExcludedIniParams=Game:/Script/BlueprintContext.McpContext +ExcludedIniParams=Editor:CookSettings +CookOnTheFlyConfigSettingDenyList=*.Engine:Core.System:Paths +CookOnTheFlyConfigSettingDenyList=*.Game:Script/BlueprintContext.McpContext +CookOnTheFlyConfigSettingDenyList=*.UserSettings +CookOnTheFlyConfigSettingDenyList=*.GameUserSettings +CookOnTheFlyConfigSettingDenyList=*.Editor:CookSettings:CookOnTheFlyConfigSettingDenyList +CookOnTheFlyConfigSettingDenyList=*.Editor:CookSettings:CookIncremental +CookOnTheFlyConfigSettingDenyList=*.EditorSettings:/Script/UnrealEd.EditorSettings +CookOnTheFlyConfigSettingDenyList=*.EditorSettings +CookOnTheFlyConfigSettingDenyList=*.EditorLayout +CookOnTheFlyConfigSettingDenyList=*.EditorPerProjectUserSettings +CookOnTheFlyConfigSettingDenyList=*.EditorPerProjectUserSettings:ModuleFileTracking +CookOnTheFlyConfigSettingDenyList=*.EditorPerProjectUserSettings:EditorStartup +CookOnTheFlyConfigSettingDenyList=*.EditorPerProjectUserSettings:/Script/UnrealEd.LevelEditorPlaySettings +CookOnTheFlyConfigSettingDenyList=*.EditorPerProjectUserSettings:PlacementMode +CookOnTheFlyConfigSettingDenyList=*.EditorPerProjectUserSettings +CookOnTheFlyConfigSettingDenyList=*.Engine:Launcher.DeviceGroups:DeviceGroup +CookOnTheFlyConfigSettingDenyList=*.SourceControlSettings +CookOnTheFlyConfigSettingDenyList=*.SourceControl.SourceControlSettings +CookOnTheFlyConfigSettingDenyList=*.Engine:WindowsApplication.Accessibility +CookOnTheFlyConfigSettingDenyList=*.EditorKeyBindings +CookOnTheFlyConfigSettingDenyList=*.GameplayAbilities:CoreRedirects +CookOnTheFlyConfigSettingDenyList=*.Engine:MemReportFullCommands +CookOnTheFlyConfigSettingDenyList=*:CoreRedirects +CookOnTheFlyConfigSettingDenyList=*.OnlineGameplayFramework:/Script/Engine.Engine +CookOnTheFlyConfigSettingDenyList=*.Engine:OnlineSubsystem*:/Script/Engine.Engine +CookOnTheFlyConfigSettingDenyList=*.Engine:Audio +CookOnTheFlyConfigSettingDenyList=*.Engine:/Script/LinuxTargetPlatform.LinuxTargetSettings +CookOnTheFlyConfigSettingDenyList=*.Engine:/Script/UnrealEd.CookerSettings:bIterativeCookingForFileCookContent +CookOnTheFlyConfigSettingDenyList=*.Engine:OnlineSubsystemMcp ; Asset type to automatically generate editor optional sidecar data for +AutomaticOptionalInclusionAssetType=/Script/Niagara.NiagaraScript +AutomaticOptionalInclusionAssetType=/Script/Niagara.NiagaraEmitter +AutomaticOptionalInclusionAssetType=/Script/Niagara.NiagaraSystem +AutomaticOptionalInclusionAssetType=/Script/NiagaraEditor.NiagaraParameterDefinitions +AutomaticOptionalInclusionAssetType=/Script/Niagara.NiagaraEffectType +AutomaticOptionalInclusionAssetType=/Script/Niagara.NiagaraValidationRuleSet [EditorDomain] EditorDomainEnabled=false SaveUnversioned=true ; +ClassBlockList=/Long/PackageName.ClassName ; +PackageBlockList=/Long/PackageName OR ../../../Standard/Filename/NoExtension OR D:\Absolute\Filename\NoExtension +ClassBlockList=/Script/Engine.StaticMesh +ClassBlockList=/Script/Engine.Blueprint +ClassBlockList=/Script/Engine.UserDefinedStruct +ClassBlockList=/Script/CommonUI.CommonGenericInputActionDataTable +ClassBlockList=/Script/Engine.DataTable ; Known bad files that are problematic if all of them come from EditorDomain. Blocking any one of these is sufficient to prevent the bug. +PackageBlockList=/Niagara/Functions/RandomRangeFloat +PackageBlockList=/Niagara/Modules/Update/Color/ScaleColor ; Packages don't contain the full set of classes they will use when saved, because some classes ; can be constructed by PostLoad functions or by CoreUObject savepackage functionality. ; The EditorDomain needs to know all classes that will exist in a package when resaved so it ; can find all CustomVersions that will exist in the package when resaved; it needs the CustomVersions ; so that a given run of the editor can request the version the package matching its current values for ; all CustomVersions. ClassGlobalCreateList and PostLoadCanConstructClasses record for the editor domain ; which classes can be created when resaving a package. ; +GlobalCanConstructClasses= +GlobalCanConstructClasses=/Script/CoreUObject.MetaData +GlobalCanConstructClasses=/Script/Engine.AssetImportData ; +PostLoadCanConstructClasses=, ; PostLoadCanConstructClasses is usually not needed because it can be declared in UCPPClass::DeclareConstructClasses ; Settings for the IncrementalValidate cooker mode, which reports false positive incremental skips in incremental cooks [IncrementalValidate] ; PackageIgnoreList - package names that will be displayed but not treated as an error by IncrementalValidate ; +PackageIgnoreList=/Game/PackageName ; The maximum number of incremental validate failures to report before we start suppressing their log, to reduce spam in the job ; This is a SoftMaximum, reports for new AssetClass types will still be logged, but for an AssetClass that has already been reported ; once, no further occurrences of packages with that AssetClass will be logged. Negative values mean no max, 0 value means a max of 0. LoggingSoftMaximum=1000 [CookPlatformDataCacheSettings] ; Add = here to limit the number of instances that can have BeginCacheForCookedPlatformData called at once ; This was originally created for textures and materials, but we now have thread pools that handle them in a system-specific way ;Texture2D=50 [TextureBuild] NewTextureBuilds=false [Texture] ; EnableLegacyAlphaCoverageThresholdScaling controls whether legacy textures with alphathresholds incorrectly set to {0,0,0,1} ; load in with bDoScaleMipsForAlphaCoverage enabled or not ; default EnableLegacyAlphaCoverageThresholdScaling is false (turn off alpha coverage scaling) ; to preserve the same bad alpha processing set EnableLegacyAlphaCoverageThresholdScaling=true ;EnableLegacyAlphaCoverageThresholdScaling=true [/Script/Localization.LocalizationSettings] +EngineTargetsSettings=(Name="Engine",Guid=33482D004789784C9DA695A682ACCA1B,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source/Runtime/"),(Path="Source/Developer/"),(Path="Config/")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*"),(Pattern="Source/Developer/NoRedist/UnrealEngineLauncherServices/*"),(Pattern="Source/Developer/NoRedist/BuildPatchServices/*")),FileExtensions=((Pattern="cpp"),(Pattern="h"),(Pattern="c"),(Pattern="inl"),(Pattern="mm"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/*")),ExcludePathWildcards=((Pattern="Content/Editor/*"),(Pattern="Content/Tutorial/*"),(Pattern="Content/Developers/*"),(Pattern="Content/TestPackages/*"),(Pattern="Content/QA_Assets/*"),(Pattern="Content/Maps/Automation/*"),(Pattern="Content/EngineSounds/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) +EngineTargetsSettings=(Name="Editor",Guid=AC8BFD2A41A2FB2893BB8EA0AF903E6D,TargetDependencies=(33482D004789784C9DA695A682ACCA1B),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source/Editor/")),ExcludePathWildcards=,FileExtensions=((Pattern="cpp"),(Pattern="h"),(Pattern="c"),(Pattern="inl"),(Pattern="mm"))),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/Editor/*"),(Pattern="Content/Editor*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) +EngineTargetsSettings=(Name="EditorTutorials",Guid=00F8E3AD47F0A73D50D46881C14DF28F,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=("IntroTutorials"),GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/Tutorial/*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) +EngineTargetsSettings=(Name="PropertyNames",Guid=E391A8B149980E8154E056AF2DA49479,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="DisplayName"),TextNamespace="UObjectDisplayNames",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) +EngineTargetsSettings=(Name="ToolTips",Guid=0F116534468918AEA432DD8C77703BA8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="ToolTip"),TextNamespace="UObjectToolTips",TextKeyPattern=(Pattern="{FieldPath}")),(MetaDataKey=(Name="ShortToolTip"),TextNamespace="UObjectShortToolTips",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) +EngineTargetsSettings=(Name="Keywords",Guid=AE89AECB47475F420D0D69A5547515DC,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="Keywords"),TextNamespace="UObjectKeywords",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) +EngineTargetsSettings=(Name="Category",Guid=14B8DEE642A6A7AFEB5A28B959EC373A,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=False),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="Category"),TextNamespace="UObjectCategory",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) +GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=False),NativeCultureIndex=-1,SupportedCulturesStatistics=((CultureName="en"))) [/Script/UnrealEd.EditorProjectAppearanceSettings] bDisplayUnits=True +DistanceUnits=EUnit::Centimeters +MassUnits=EUnit::Kilograms +TimeUnits=EUnit::Seconds +TimeUnits=EUnit::Minutes AngleUnits=EUnit::Degrees SpeedUnits=EUnit::MetersPerSecond AngularSpeedUnits=EUnit::DegreesPerSecond AccelerationUnits=EUnit::CentimetersPerSecondSquared TemperatureUnits=EUnit::Celsius ForceUnits=EUnit::Newtons TorqueUnits=EUnit::NewtonMeters ImpulseUnits=EUnit::NewtonSeconds PositionalImpulseUnits=EUnit::KilogramCentimeters [BlueprintSearchSettings] AsyncTaskBatchSize=2048 bDisableDeferredIndexing=false bDisableThreadedIndexing=false bEnableCsvStatsProfiling=false bEnableDeveloperMenuTools=false bDisableSearchResultTemplates=false bDisableImmediateAssetDiscovery=false +ClassesWithStaticSearchableValues=/Script/GameplayAbilities.GameplayCueNotify_Actor +ClassesWithStaticSearchableValues=/Script/GameplayAbilities.GameplayCueNotify_Static +StaticSearchableTagNames=GameplayCueName ; +ExcludedBlueprintTypes=/Script/UMGEditor.WidgetBlueprint ; +ExcludedBlueprintTypes=/Script/Engine.AnimBlueprint ; +ExcludedBlueprintTypes=/Script/GameplayAbilities.GameplayAbilityBlueprint ; ControlRig-based Blueprint assets are not being nativized at this time +ExcludedAssetTypes=/Script/ControlRig.ControlRig ; MediaFramework utility assets rely on plugins that do not support nativization on console/mobile platforms +ExcludedFolderPaths=/MediaFrameworkUtilities ; To add a module dependency to the nativized module in both client and server use: ; +AdditionalPublicDependencyModuleNames= ; +AdditionalPublicDependencyModuleNamesServer= ; +AdditionalPublicDependencyModuleNamesClient= ; +ModulsExcludedFromNativizedServer= ; +ModulsExcludedFromNativizedClient= ; +ExcludedFolderPathsFromServer= ; +ExcludedFolderPathsFromClient= ; +ExcludedAssetsFromServer= ; +ExcludedAssetsFromClient= +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Guid +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Vector +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Vector4 +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Vector2D +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.TwoVectors +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Plane +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Rotator +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Quat +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.PackedNormal +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.PackedRGB10A2N +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.IntPoint +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.IntVector +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.IntVector4 +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Color +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.LinearColor +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Box +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Box2D +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.BoxSphereBounds +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.OrientedBox +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointFloat +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveFloat +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointVector2D +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveVector2D +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointVector +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveVector +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointQuat +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveQuat +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointTwoVectors +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveTwoVectors +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointLinearColor +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveLinearColor +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.FloatInterval +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Int32Interval +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.FrameNumber +NoExportTypesWithDirectNativeFieldAccess=/Script/Engine.DistributionLookupTable +NoExportTypesWithDirectNativeFieldAccess=/Script/Engine.FormatArgumentData [/Script/UnrealEd.BlueprintEditorProjectSettings] bValidateUnloadedSoftActorReferences=true [/Script/UnrealEd.AssetViewerSettings] +Profiles=(ProfileName="Default",DirectionalLightIntensity=2.620000,DirectionalLightColor=(R=0.990000,G=0.839850,B=0.732600,A=1.000000),SkyLightIntensity=0.880000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",PostProcessingSettings=(bOverride_WhiteTemp=True,bOverride_WhiteTint=False,bOverride_ColorSaturation=True,bOverride_ColorContrast=True,bOverride_ColorGamma=True,bOverride_ColorGain=True,bOverride_ColorOffset=True,bOverride_FilmSlope=True,bOverride_FilmToe=True,bOverride_FilmShoulder=True,bOverride_FilmBlackClip=True,bOverride_FilmWhiteClip=True,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomIntensity=True,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_AutoExposureMethod=True,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=True,bOverride_AutoExposureMaxBrightness=True,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=True,bOverride_AutoExposureCalibrationConstant=False,bOverride_HistogramLogMin=True,bOverride_HistogramLogMax=True,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=True,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=True,bOverride_AmbientOcclusionStaticFraction=True,bOverride_AmbientOcclusionRadius=True,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionDistance=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=True,bOverride_AmbientOcclusionBias=True,bOverride_AmbientOcclusionQuality=True,bOverride_AmbientOcclusionMipBlend=True,bOverride_AmbientOcclusionMipScale=True,bOverride_AmbientOcclusionMipThreshold=True,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=True,bOverride_ColorGradingLUT=True,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldUseHairDepth=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=True,bOverride_DepthOfFieldMaxBokehSize=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_DepthOfFieldMethod=True,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldBokehShape=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldColorThreshold=False,bOverride_DepthOfFieldSizeThreshold=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_ScreenSpaceReflectionIntensity=True,bOverride_ScreenSpaceReflectionQuality=True,bOverride_ScreenSpaceReflectionMaxRoughness=True,bOverride_ScreenSpaceReflectionRoughnessScale=False,WhiteTemp=6700.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000),ColorOffset=(X=0.005000,Y=0.005000,Z=0.005000),FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.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[/Script/DataValidation.DataValidationManager] bValidateOnSave=true [/Script/UMGEditor.UMGEditorProjectSettings] +DebugResolutions=(Width=3840,Height=2160,Description="",Color=(R=0.745404,G=0.904661,B=1.000000,A=1.000000)) +DebugResolutions=(Width=3440,Height=1440,Description="",Color=(R=0.439657,G=0.783538,B=0.982251,A=1.000000)) +DebugResolutions=(Width=2560,Height=1440,Description="",Color=(R=0.208637,G=0.644480,B=0.973445,A=1.000000)) +DebugResolutions=(Width=1440,Height=2560,Description="",Color=(R=0.215861,G=0.651406,B=0.973445,A=1.000000)) +DebugResolutions=(Width=2560,Height=1080,Description="",Color=(R=0.064803,G=0.539479,B=0.955973,A=1.000000)) +DebugResolutions=(Width=2048,Height=1536,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000)) +DebugResolutions=(Width=1536,Height=2048,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000)) +DebugResolutions=(Width=1920,Height=1080,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000)) +DebugResolutions=(Width=1080,Height=1920,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000)) +DebugResolutions=(Width=1280,Height=720,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000)) +DebugResolutions=(Width=720,Height=1280,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000)) +DebugResolutions=(Width=1136,Height=640,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000)) +DebugResolutions=(Width=640,Height=1136,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000)) [/Script/UnrealEd.DiffAssetRegistriesCommandlet] P4EngineBasePath="/Engine/Content/" P4EngineAssetPath="/Engine/" [EditorSettings] bCanModifyPluginsFromBrowser=true [/Script/GameFeaturesEditor.GameFeaturesEditorSettings] +PluginTemplates=(Path=(Path="../../Plugins/Runtime/GameFeatures/Templates/GameFeaturePluginContentOnly"),Label=NSLOCTEXT("[/Script/GameFeaturesEditor]", "E17DB7E94A2C0F5968A52E89959864C0", "Game Feature (Content Only)"),Description=NSLOCTEXT("[/Script/GameFeaturesEditor]", "CB5136B64AFAFBA5EDEA078FCAC7BCC9", "Create a new Game Feature Plugin."),DefaultGameFeatureDataClass=None,DefaultGameFeatureDataName="") +PluginTemplates=(Path=(Path="../../Plugins/Runtime/GameFeatures/Templates/GameFeaturePluginWithCode"),Label=NSLOCTEXT("[/Script/GameFeaturesEditor]", "90D6FD2A455176CEC42DD79A23AEC3B0", "Game Feature (with C++)"),Description=NSLOCTEXT("[/Script/GameFeaturesEditor]", "2B00A0E7415C8CEAA6DA609A141237F0", "Create a new Game Feature Plugin with a minimal amount of code."),DefaultGameFeatureDataClass=None,DefaultGameFeatureDataName="") [EditorBulkData] LogCookedStatus=false [BulkDataRegistry] +CommandletsUsingBulkDataRegistry=ResavePackagesCommandlet [DeviceDiscovery] AppleRescanRate=10 [/Script/TextureUtilitiesCommon.TextureImportSettings] CompressedFormatForFloatTextures=HDRCompressed_BC6 [/Script/Blutility.EditorUtilityWidgetProjectSettings] bShowWidgetsFromEngineContent=True bShowWidgetsFromDeveloperContent=True bUseWidgetTemplateSelector=True +CommonRootWidgetClasses=/Script/UMG.StackBox +CommonRootWidgetClasses=/Script/UMG.GridPanel +WidgetClassesToHide=/Script/UMG.Button +WidgetClassesToHide=/Script/UMG.CheckBox +WidgetClassesToHide=/Script/UMG.CircularThrobber +WidgetClassesToHide=/Script/UMG.ComboBoxKey +WidgetClassesToHide=/Script/UMG.ComboBoxString +WidgetClassesToHide=/Script/UMG.EditableText +WidgetClassesToHide=/Script/UMG.EditableTextBox +WidgetClassesToHide=/Script/UMG.ExpandableArea +WidgetClassesToHide=/Script/UMG.InputKeySelector +WidgetClassesToHide=/Script/UMG.ListView +WidgetClassesToHide=/Script/UMG.MultiLineEditableText +WidgetClassesToHide=/Script/UMG.MultiLineEditableTextBox +WidgetClassesToHide=/Script/UMG.ProgressBar +WidgetClassesToHide=/Script/UMG.ScrollBar +WidgetClassesToHide=/Script/UMG.ScrollBox +WidgetClassesToHide=/Script/UMG.Slider +WidgetClassesToHide=/Script/UMG.SpinBox +WidgetClassesToHide=/Script/UMG.Throbber +WidgetClassesToHide=/Script/UMG.TreeView [/Script/RenderResourceViewer.RenderResourceViewerSettings] +Filters=(FilterString="FParticle",DisplayName="Particle Buffers") +Filters=(FilterString="Lumen.",DisplayName="Lumen") +Filters=(FilterString="Nanite.",DisplayName="Nanite") +Filters=(FilterString="Shadow.",DisplayName="Shadows") +Filters=(FilterString="SkyLight.",DisplayName="Skylight") +Filters=(FilterString="TSR.",DisplayName="Temporal Super Resolution") +Filters=(FilterString="TexCoordRHIBuffer",DisplayName="Tex Coord Buffers") +Filters=(FilterString="FColorVertexBuffer",DisplayName="Color Vertex Buffers") [MemoryPools] PersistentAllocatorReserveSizeMB=2048 [/Script/RigVM.RigVMProjectSettings] +VariantTags=(Name="ControlRigModules_Epic",Label="Epic",ToolTip=NSLOCTEXT("[/Script/RigVM]", "561F4A5D4EE5ED7AFFE366BFA988185A", "Epic built modules"),Color=(R=0.514918,G=0.046665,B=1.000000,A=1.000000),bShowInUserInterface=True,bMarksSubjectAsInvalid=False) 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